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Your latest game.

Posted: Tue Mar 15, 2005 6:08 am
by Bloodshot
Hey heretik i was just wonderin how u did that masking effect on ur logo on the in introduction to ur game?

Posted: Tue Mar 15, 2005 7:12 am
by HeckBilly

Posted: Tue Mar 15, 2005 8:34 am
by Bloodshot
soz my bad...

Posted: Tue Mar 15, 2005 1:54 pm
by HeRetiK
layer with the regular logo.
masked layer where the logo has soften filled edges. (edit => shape => soften fill edges... if i remember well enough)
a mask with random scribbled lines.

Posted: Tue Mar 15, 2005 3:25 pm
by ardizt
that mask thing is the only thing i dont understand in flash.

*is stupid*

Posted: Tue Mar 15, 2005 6:55 pm
by Syn
Don't say that mr. ardizt!
You're smart. :D

Posted: Wed Mar 16, 2005 5:48 am
by Bloodshot
ardizt Posted: Tue Mar 15, 2005 3:25 pm Post subject:

--------------------------------------------------------------------------------

that mask thing is the only thing i dont understand in flash.

*is stupid*

Yeah. It does get quite annoyin sometimes.

HeRetiK



layer with the regular logo.
masked layer where the logo has soften filled edges. (edit => shape => soften fill edges... if i remember well enough)
a mask with random scribbled lines.


not sure what u mean by "masked layer where the logo has soften filled edges"[/quote]

Posted: Wed Mar 16, 2005 1:04 pm
by ardizt
Syn wrote:Don't say that mr. ardizt!
You're smart. :D


glasses doesn´t make me smart >_O

Posted: Wed Mar 16, 2005 3:21 pm
by HeRetiK
hope this clears things up.
sorry, i meant "modify" and not "edit"

Image

Posted: Thu Mar 17, 2005 7:25 am
by Guest
k thanks. Btw nice work on it.

Posted: Thu Mar 17, 2005 7:48 am
by Guest
Soz ignore that last post. I dunno what i am doin wrong, but when i masked it all it did was mask the random lines behind the words...
when i press the "soften fill edges" thing a window comes up giving the option to do the distance, number of steps and driection. do i have to type anything special in there?

Posted: Thu Mar 17, 2005 2:20 pm
by HeRetiK
try out and thou shall see.