infect. evolve. repeat. 2

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HeRetiK
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infect. evolve. repeat. 2

Postby HeRetiK » Sun Mar 13, 2011 2:22 pm

The sequel to my game from 2005, with all new graphics, engine and other improvements. Infect red bloodcells, fight against the immune system, do the evolution and go pandemic once more!

infect. evolve. repeat. 2

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Spaced Ape
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Postby Spaced Ape » Sun Mar 13, 2011 7:55 pm

Phew, seems filled with bugs.
Is there a promised land
Or am I on the journey going to nowhere?
Are the streets paved with gold
Or am I slipping on the mold that slowly grows there?
DevilDriver - Monsters of the Deep

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HeRetiK
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Postby HeRetiK » Sun Mar 13, 2011 8:40 pm

Someone here can never be happy. What bugs did you discover?

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Davion Fuxa
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Postby Davion Fuxa » Sun Mar 13, 2011 11:23 pm

Stages that required to you spawn numerous germs were incredibly hard (excluding the last stage which wasn't too bad), stages that simply required you to survive were fairly easy.

I found that on stages where you had to spawn a lot of germs, it was increasing difficult because if a white blood cell was hovering over and infected cell - it would just kill all the germs instead of whatever number was needed to kill it.

On stages that required you to survive, hiding in the bottom left corner seemed to work fairly well - even if a white blood cell or antibiotic cloud was impending to hit that area (just simply hover around, or infect a cell)

Other then that it is a good game.
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa

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HeRetiK
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Postby HeRetiK » Wed Mar 23, 2011 12:48 am


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Guitar_clock
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Postby Guitar_clock » Wed Mar 23, 2011 12:57 am

I love this.

Edit:

Fifen'd

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HeRetiK
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Postby HeRetiK » Thu Mar 24, 2011 9:39 pm

Changelog v.1.2:
-) Fixed control issue where you would accidentally pick up the wrong germ
-) Germs drifting towards the edge slow down to enable easier herding
-) Fixed NaN bug
-) Fixed "Black Death" Achievement
-) Added additional hints regarding the fact that you can save dying germs by quickly dragging them onto the next red bloodcell
-) Made the bigger white bloodcells slightly easier to kill.
-) Fixed the wording of the campaign ending screen, of course they are parasitic germs and NOT virii (although they used to be virii in the first game)

On Kongregate:
http://www.kongregate.com/games/MINDist ... e-repeat-2

On DeviantART
http://heretik.deviantart.com/#/d3ckszd


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