infect. evolve. repeat. 2

News and Announcements regarding this site and its content. Reply only.

Moderators: HeRetiK, The inner Core

User avatar
HeRetiK
Site Admin
Site Admin
Posts: 8002
Joined: Mon Mar 31, 2003 7:50 pm
Location: yurop
Contact:

infect. evolve. repeat. 2

Postby HeRetiK » Sun Mar 13, 2011 2:22 pm

The sequel to my game from 2005, with all new graphics, engine and other improvements. Infect red bloodcells, fight against the immune system, do the evolution and go pandemic once more!

infect. evolve. repeat. 2

User avatar
Spaced Ape
Grand Poo-bah of Syn's fat ass
Posts: 8899
Joined: Tue Apr 08, 2003 12:57 am
Location: Milky Way Galaxy
Contact:

Postby Spaced Ape » Sun Mar 13, 2011 7:55 pm

Phew, seems filled with bugs.
Is there a promised land
Or am I on the journey going to nowhere?
Are the streets paved with gold
Or am I slipping on the mold that slowly grows there?
DevilDriver - Monsters of the Deep

User avatar
HeRetiK
Site Admin
Site Admin
Posts: 8002
Joined: Mon Mar 31, 2003 7:50 pm
Location: yurop
Contact:

Postby HeRetiK » Sun Mar 13, 2011 8:40 pm

Someone here can never be happy. What bugs did you discover?

User avatar
Davion Fuxa
divine
divine
Posts: 1972
Joined: Wed Jan 26, 2005 6:24 pm
Location: Halifax, Nova Scotia, Canada
Contact:

Postby Davion Fuxa » Sun Mar 13, 2011 11:23 pm

Stages that required to you spawn numerous germs were incredibly hard (excluding the last stage which wasn't too bad), stages that simply required you to survive were fairly easy.

I found that on stages where you had to spawn a lot of germs, it was increasing difficult because if a white blood cell was hovering over and infected cell - it would just kill all the germs instead of whatever number was needed to kill it.

On stages that required you to survive, hiding in the bottom left corner seemed to work fairly well - even if a white blood cell or antibiotic cloud was impending to hit that area (just simply hover around, or infect a cell)

Other then that it is a good game.
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa

User avatar
HeRetiK
Site Admin
Site Admin
Posts: 8002
Joined: Mon Mar 31, 2003 7:50 pm
Location: yurop
Contact:

Postby HeRetiK » Wed Mar 23, 2011 12:48 am


User avatar
Guitar_clock
divine
divine
Posts: 11509
Joined: Wed Aug 06, 2003 6:59 pm
Location: Buffalo, NY
Contact:

Postby Guitar_clock » Wed Mar 23, 2011 12:57 am

I love this.

Edit:

Fifen'd

User avatar
HeRetiK
Site Admin
Site Admin
Posts: 8002
Joined: Mon Mar 31, 2003 7:50 pm
Location: yurop
Contact:

Postby HeRetiK » Thu Mar 24, 2011 9:39 pm

Changelog v.1.2:
-) Fixed control issue where you would accidentally pick up the wrong germ
-) Germs drifting towards the edge slow down to enable easier herding
-) Fixed NaN bug
-) Fixed "Black Death" Achievement
-) Added additional hints regarding the fact that you can save dying germs by quickly dragging them onto the next red bloodcell
-) Made the bigger white bloodcells slightly easier to kill.
-) Fixed the wording of the campaign ending screen, of course they are parasitic germs and NOT virii (although they used to be virii in the first game)

On Kongregate:
http://www.kongregate.com/games/MINDist ... e-repeat-2

On DeviantART
http://heretik.deviantart.com/#/d3ckszd


Return to “News & Announcements”

Who is online

Users browsing this forum: No registered users and 4 guests